A virtools based game that I am developing as a part of my masters thesis.
The NJIT-RAVR system, combines adaptive robotics with complex virtual reality (VR) simulations to facilitate motor recovery of upper extremity in adults post stroke or in children with Cerebral Palsy. This research presents the design of the latest simulation added to a library of computer games developed to assist in rehabilitation of upper extremity.
The Tilt-it game assists stroke patients in recovering their ability to grasp and manipulate objects encountered on a day to day basis. This approach is believed to provide easier transfer of function gained during training in VR to the real world. The simulation was built using Virtools development and runtime platform and employs real time physics for object-to-object and hand-to-object interactions making the training experience more realistic. It could be used for both unilateral as well as bilateral training.
The game design was tested on a subject who had a stroke 11 years prior to testing. Relevant information was collected in form of a questionnaire to improve the design and feasibility. This simulation will be tested further on patients and healthy subjects to evaluate its feasibility and to be integrated later into the NJIT-RAVR system.
Soon I will post information about how this game was developed and tutorials that could help you in designing your own game in Virtools.
The basic game interface
A- The main working interaction area of the game.
B -Object table, tables upon which objects of varying sizes and shapes are placed.
C- The ball which interacts with the objects in the world.
D- The final destination the ball is programmed to reach.
E- Objects with which the player interacts.
F- Objects placed on B which during the course of the game placed on A(as E).
G- The target position the ball should be directed to by the player.
The Thesis defense presentation is attached below: